Twistago

Spin your way home!

2016! A new board game? New gameplay? Sophisticated yet easy to learn? Yes… Twistago!

Twistago is a novel, tactical and strategic board game for 1 to 4 players – both human and virtual (artificial intelligence).

The idea behind the game at first sounds relatively simple: “Be the fastest to ‘spin’ your aliens home!” There’s just one small catch: The sophisticated mechanism of motion means you will often move not only your own, but also your enemy’s figures forwards.

Animation of Twistago motion mechanism

Unlike chess, Go and other famous board games, Twistago is very quick to pick up and features a completely new strategic approach.

Important

If you encounter an error or notice any inconsistencies during a game, please let us know before giving the game a negative review. We will respond immediately and do our best to enhance the game accordingly.

We are always grateful of course for positive reviews and reports in gaming forums, play stores or on Youtube.

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Coming soon

The development of Twistago is ongoing. One of the next updates will let you select your alien crew yourself, for instance. Rules on who can start a game will also be set. A dedicated version with choice of larger board is planned for tablets with 8-inch or larger screens. We will continue to develop new levels where aliens possess or acquire additional powers during a game. Ultimately, of course, the plan is to deliver a server-based online version of the game.

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Strategy guide

Playing Twistago against the computer in easy mode is relatively simple. This helps to learn the logic behind the game and prepare for higher levels, where the computer is no longer so lenient with inexperienced players. Here we describe a few strategies, therefore, that should help you defeat the computer and also good human opponents.

You versus one opponent

  1. Gather power cores wherever you can, without slowing yourself down too much.
  2. Drop 1-2 of your own aliens and release them back into the game from the black hole at just the right time.
  3. If you can work out the route your opponent is taking, position your aliens in his way so that he takes them with him when he makes his next move.
  4. Don’t be afraid to cross the path of the enemy commander. There are only a few places where it gets dangerous.
  5. Always remember that, to win, you need the most points and only the commander has to land safely on your home planet.
  6. Occupy and defend key positions on the board. If your opponent can’t get past you, he’ll be forced to make unnecessary moves ;-)
  7. It is occasionally possible to sink the enemy when playing human opponents, but rarely when up against AI in pro mode.
  8. Think carefully about sinking your own aliens! The first costs -10 points, with another -6 points for release by a power core, often leaving only +10 points for the landing, as no power cores will be left in the black hole.

You versus 2-3 opponents

  1. Grab the power cores ahead of your opponents.
  2. Avoid conflicts, as while one opponent may only move you towards the black hole, the next will gladly drop you in it.
  3. Think carefully about sinking your own aliens! The first costs -10 points, with another -6 points for release by a power core, often leaving only +10 points for the landing, as no power cores will be left in the black hole.
  4. Take every chance you get to sink one of your opponents. They won’t think twice about doing it to you.
  5. Always keep an eye on how far your opponents get. Some will shoot forward with their commander and unexpectedly finish the game in their favour.

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Team

Miroslav Kolar

(Graphic Designer, Cartoonist, 2D Game Designer)

Responsible for the concept, graphics and marketing of the Twistago project

Office: Munich, Germany

Thomas ten Cate

(Game Developer, Software Developer)

Responsible for the programming, analytics and logistics of the Twistago project

Office: Munich, Germany

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